Getting the Ball Rolling: Learning a Dexterous Policy for a Biomimetic Tendon-Driven Hand with Rolling Contact Joints
Yasunori Toshimitsu, Benedek Forrai, Barnabas Gavin Cangan, Ulrich, Steger, Manuel Knecht, Stefan Weirich, Robert K. Katzschmann

TL;DR
This paper presents a novel biomimetic tendon-driven robotic hand with rolling contact joints, trained via reinforcement learning in simulation, achieving successful zero-shot transfer of dexterous manipulation skills to the physical robot.
Contribution
Introduction of a 3D printable, high-DoF biomimetic hand with tendon-driven rolling contact joints and a simulation-based RL training framework for real-world dexterous manipulation.
Findings
Successful zero-shot transfer of in-hand sphere rotation skill to the physical hand.
Development of a robust, 3D printable tendon-driven hand design.
Effective simulation-to-real transfer using GPU-based RL training.
Abstract
Biomimetic, dexterous robotic hands have the potential to replicate much of the tasks that a human can do, and to achieve status as a general manipulation platform. Recent advances in reinforcement learning (RL) frameworks have achieved remarkable performance in quadrupedal locomotion and dexterous manipulation tasks. Combined with GPU-based highly parallelized simulations capable of simulating thousands of robots in parallel, RL-based controllers have become more scalable and approachable. However, in order to bring RL-trained policies to the real world, we require training frameworks that output policies that can work with physical actuators and sensors as well as a hardware platform that can be manufactured with accessible materials yet is robust enough to run interactive policies. This work introduces the biomimetic tendon-driven Faive Hand and its system architecture, which uses…
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Taxonomy
TopicsMuscle activation and electromyography studies · Robot Manipulation and Learning · Robotic Locomotion and Control
