Block-Coordinate Methods and Restarting for Solving Extensive-Form Games
Darshan Chakrabarti, Jelena Diakonikolas, Christian Kroer

TL;DR
This paper introduces a novel cyclic coordinate-descent-like method for solving extensive-form games, leveraging recursive structure and dilated regularizers, achieving competitive convergence rates and empirical performance improvements.
Contribution
It presents the first coordinate-descent-like algorithm for extensive-form game strategy spaces, with a new restarting heuristic that enhances convergence speed.
Findings
Achieves $O(1/T)$ convergence rate to Nash equilibrium.
Outperforms state-of-the-art methods like mirror prox in empirical tests.
Restarting heuristic significantly accelerates convergence.
Abstract
Coordinate descent methods are popular in machine learning and optimization for their simple sparse updates and excellent practical performance. In the context of large-scale sequential game solving, these same properties would be attractive, but until now no such methods were known, because the strategy spaces do not satisfy the typical separable block structure exploited by such methods. We present the first cyclic coordinate-descent-like method for the polytope of sequence-form strategies, which form the strategy spaces for the players in an extensive-form game (EFG). Our method exploits the recursive structure of the proximal update induced by what are known as dilated regularizers, in order to allow for a pseudo block-wise update. We show that our method enjoys a convergence rate to a two-player zero-sum Nash equilibrium, while avoiding the worst-case polynomial scaling…
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Taxonomy
TopicsAdvanced Bandit Algorithms Research · Stochastic Gradient Optimization Techniques · Optimization and Search Problems
