Using Gameplay Videos for Detecting Issues in Video Games
Emanuela Guglielmi, Simone Scalabrino, Gabriele Bavota, Rocco Oliveto

TL;DR
This paper presents GELID, a method for automatically detecting and categorizing issues in gameplay videos by analyzing segments where anomalies occur, aiming to improve game quality assessment.
Contribution
The paper introduces GELID, a novel approach that automatically extracts, categorizes, and clusters issues from gameplay videos, with an empirical evaluation on a manually annotated dataset.
Findings
GELID effectively detects anomalous segments in gameplay videos.
The approach shows promising results in issue detection and clustering.
Categorization accuracy needs improvement, especially for certain issue types.
Abstract
Context. The game industry is increasingly growing in recent years. Every day, millions of people play video games, not only as a hobby, but also for professional competitions (e.g., e-sports or speed-running) or for making business by entertaining others (e.g., streamers). The latter daily produce a large amount of gameplay videos in which they also comment live what they experience. But no software and, thus, no video game is perfect: Streamers may encounter several problems (such as bugs, glitches, or performance issues) while they play. Also, it is unlikely that they explicitly report such issues to developers. The identified problems may negatively impact the user's gaming experience and, in turn, can harm the reputation of the game and of the producer. Objective. In this paper, we propose and empirically evaluate GELID, an approach for automatically extracting relevant information…
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Taxonomy
TopicsDigital Games and Media · Video Analysis and Summarization · Artificial Intelligence in Games
