Physically Plausible 3D Human-Scene Reconstruction from Monocular RGB Image using an Adversarial Learning Approach
Sandika Biswas, Kejie Li, Biplab Banerjee, Subhasis Chaudhuri, Hamid, Rezatofighi

TL;DR
This paper introduces a learning-based approach for 3D human-scene reconstruction from a single RGB image, using adversarial training and a graph-based scene representation to ensure physical plausibility without explicit physical laws.
Contribution
It proposes a novel implicit feature and graph-based adversarial model that learns physically plausible scene reconstructions directly from data, avoiding explicit physical constraints and inference-time optimization.
Findings
Achieves comparable reconstruction quality to optimization-based methods.
Does not require inference-time optimization, enabling real-time applications.
Suitable for robotic tasks like navigation due to physically plausible reconstructions.
Abstract
Holistic 3D human-scene reconstruction is a crucial and emerging research area in robot perception. A key challenge in holistic 3D human-scene reconstruction is to generate a physically plausible 3D scene from a single monocular RGB image. The existing research mainly proposes optimization-based approaches for reconstructing the scene from a sequence of RGB frames with explicitly defined physical laws and constraints between different scene elements (humans and objects). However, it is hard to explicitly define and model every physical law in every scenario. This paper proposes using an implicit feature representation of the scene elements to distinguish a physically plausible alignment of humans and objects from an implausible one. We propose using a graph-based holistic representation with an encoded physical representation of the scene to analyze the human-object and object-object…
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Taxonomy
TopicsAdvanced Vision and Imaging · Human Pose and Action Recognition · 3D Shape Modeling and Analysis
