An Angular Transformation of Triangles
Dimitris Vartziotis, Doris Bohnet

TL;DR
This paper introduces an angular transformation method for triangles aimed at improving mesh quality for computer graphics and physical simulations, emphasizing mathematical properties and gradual regularization.
Contribution
The paper proposes a novel triangle transformation technique that enhances mesh regularity while maintaining mathematical rigor and gradual adjustment.
Findings
Transformation improves triangle regularity
Mathematically proven properties of the transformation
Potential for better mesh quality in simulations
Abstract
Triangles are everywhere in the virtual world. The surface of nearly every graphical object is saved as a triangular mesh on a computer. Light effects and movements of virtual objects are computed on the basis of triangulations. Besides computer graphics, triangulated surfaces are used for the simulations of physical processes, like heating or cooling of objects or deformations. The numerical method for these simulations is often the finite element method, whose accuracy depends on the quality of the triangulation. The quality of a triangle is generally determined by computing its proximity to an equilateral triangle. Namely, the triangle's inner angles should neither be too small nor too big in order to obtain reliable numerical results. Therefore, one often improves the mesh quality before any simulation. The fact that we require triangulations for accurate simulations is the main…
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Taxonomy
TopicsAdvanced Theoretical and Applied Studies in Material Sciences and Geometry · Computational Geometry and Mesh Generation · Architecture and Computational Design
