Cognitive Engagement for STEM+C Education: Investigating Serious Game Impact on Graph Structure Learning with fNIRS
Shayla Sharmin, Reza Koiler, Rifat Sadik, Arpan Bhattacharjee, Priyanka Raju Patre, Pinar Kullu, Charles Hohensee, Nancy Getchell, Roghayeh Leila Barmaki

TL;DR
This study compares game-based and video-based learning methods for teaching graph structures, using fNIRS to measure cognitive engagement, and finds preliminary evidence that game-based learning may enhance cognitive involvement and knowledge gain.
Contribution
It introduces a novel approach combining fNIRS with educational game evaluation to assess cognitive engagement during learning of graph structures.
Findings
Higher oxygenated hemoglobin levels in GBL group suggest increased cognitive involvement.
Greater hemodynamic activity observed in the lateral prefrontal cortex during GBL.
Knowledge scores improved more in GBL group, indicating potential learning benefits.
Abstract
For serious games on education, understanding the effectiveness of different learning methods in influencing cognitive processes remains a significant challenge. This study investigates the impact of serious games on graph structure learning. For this, we compared our in-house game-based learning (GBL) and video-based learning (VBL) methodologies by evaluating their effectiveness on cognitive processes by oxygenated hemoglobin levels using functional near-infrared spectroscopy (fNIRS). We conducted a 2 x 1 between subjects preliminary study with twelve participants, involving two conditions: game and video. Both groups received equivalent content related to the basic structure of a graph, with comparable session lengths. The game group interacted with a quiz-based game, while the video group watched a pre-recorded video. The fNIRS was employed to capture cerebral signals from the…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsEducational Games and Gamification
