Solving Odd-Fair Parity Games
Irmak Sa\u{g}lam, Anne-Kathrin Schmuck

TL;DR
This paper introduces a new Zielonka-type algorithm for efficiently solving Odd-fair parity games, which incorporate fairness constraints relevant to cyber-physical system planning, and formalizes winning strategies for the Odd player.
Contribution
It presents a novel algorithm for Odd-fair parity games with the same complexity as Zielonka's, and formalizes the Odd player's winning strategies under fairness constraints.
Findings
The algorithm matches Zielonka's worst-case time complexity.
It preserves Zielonka's advantage over other exponential-time solvers.
Formalization of Odd player strategies enhances understanding of fairness in two-player games.
Abstract
This paper discusses the problem of efficiently solving parity games where player Odd has to obey an additional 'strong transition fairness constraint' on its vertices -- given that a player Odd vertex is visited infinitely often, a particular subset of the outgoing edges (called live edges) of has to be taken infinitely often. Such games, which we call 'Odd-fair parity games', naturally arise from abstractions of cyber-physical systems for planning and control. In this paper, we present a new Zielonka-type algorithm for solving Odd-fair parity games. This algorithm not only shares 'the same worst-case time complexity' as Zielonka's algorithm for (normal) parity games but also preserves the algorithmic advantage Zielonka's algorithm possesses over other parity solvers with exponential time complexity. We additionally introduce a formalization of Odd player winning strategies…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
