Subtraction games in more than one dimension
Urban Larsson, Indrajit Saha, Makoto Yokoo

TL;DR
This paper analyzes multi-move subtraction games in two dimensions, providing complete solutions for two-move rulesets, exploring complex three-move cases, and proposing a coloring automaton to identify periodic outcome patterns.
Contribution
It offers the first complete solution for two-move rulesets in two dimensions and introduces a coloring automaton to analyze regularity in game outcomes.
Findings
Two-move rulesets in 2D are fully solvable using a $ ext{P}$-to-$ ext{P}$ principle.
Three-move rulesets in 2D exhibit regular, periodic outcome patterns.
Two-dimensional rulesets have row/column eventually periodic outcomes.
Abstract
This paper concerns two-player alternating play combinatorial games (Conway 1976) in the normal-play convention, i.e. last move wins. Specifically, we study impartial vector subtraction games on tuples of nonnegative integers (Golomb 1966), with finite subtraction sets. In case of two move rulesets we find a complete solution, via a certain -to- principle (where means that the previous player wins). Namely if and only if , where and are the two move options. Flammenkamp 1997 observed that, already in one dimension, rulesets with three moves can be hard to analyze, and still today his related conjecture remains open. Here, we solve instances of rulesets with three moves in two dimensions, and conjecture that they all have regular outcomes. Through several computer visualizations of outcomes of…
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Taxonomy
TopicsArtificial Intelligence in Games · Game Theory and Applications · Game Theory and Voting Systems
