TransHuman: A Transformer-based Human Representation for Generalizable Neural Human Rendering
Xiao Pan, Zongxin Yang, Jianxin Ma, Chang Zhou, Yi Yang

TL;DR
TransHuman introduces a transformer-based framework for neural human rendering that effectively models global relationships and handles dynamic motion, outperforming previous methods in generalization and efficiency.
Contribution
The paper proposes TransHuman, a novel transformer-based approach that learns human representations in canonical space and captures global part relationships, improving over SPC-based methods.
Findings
Achieves state-of-the-art performance on ZJU-MoCap and H36M datasets.
Effectively models global relationships between human parts.
Handles dynamic human motion with high efficiency.
Abstract
In this paper, we focus on the task of generalizable neural human rendering which trains conditional Neural Radiance Fields (NeRF) from multi-view videos of different characters. To handle the dynamic human motion, previous methods have primarily used a SparseConvNet (SPC)-based human representation to process the painted SMPL. However, such SPC-based representation i) optimizes under the volatile observation space which leads to the pose-misalignment between training and inference stages, and ii) lacks the global relationships among human parts that is critical for handling the incomplete painted SMPL. Tackling these issues, we present a brand-new framework named TransHuman, which learns the painted SMPL under the canonical space and captures the global relationships between human parts with transformers. Specifically, TransHuman is mainly composed of Transformer-based Human Encoding…
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Taxonomy
TopicsHuman Pose and Action Recognition · Advanced Vision and Imaging · 3D Shape Modeling and Analysis
MethodsFocus
