Controller Synthesis for Timeline-based Games
Renato Acampora, Luca Geatti, Nicola Gigante, Angelo, Montanari, Valentino Picotti

TL;DR
This paper introduces an effective and optimal method for synthesizing controllers in timeline-based games, addressing the challenge of implementing winning strategies in nondeterministic planning scenarios.
Contribution
It provides the first concrete, computationally optimal approach for controller synthesis in timeline-based games, filling a key gap in the field.
Findings
The proposed method is computationally optimal.
It successfully synthesizes controllers for complex timeline-based games.
The approach handles general nondeterminism effectively.
Abstract
In the timeline-based approach to planning, the evolution over time of a set of state variables (the timelines) is governed by a set of temporal constraints. Traditional timeline-based planning systems excel at the integration of planning with execution by handling temporal uncertainty. In order to handle general nondeterminism as well, the concept of timeline-based games has been recently introduced. It has been proved that finding whether a winning strategy exists for such games is 2EXPTIME-complete. However, a concrete approach to synthesize controllers implementing such strategies is missing. This paper fills this gap, by providing an effective and computationally optimal approach to controller synthesis for timeline-based games.
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Taxonomy
TopicsFormal Methods in Verification · Logic, programming, and type systems · Logic, Reasoning, and Knowledge
