Auto-Pa\'izo Games: Towards Understanding the Design of Games that Aim to Unify a Player's Physical Body and the Virtual World
Rakesh Patibanda, Chris Hill, Aryan Saini, Xiang Li, Yuzheng Chen,, Andrii Matviienko, Jarrod Knibbe, Elise van den Hoven, Florian 'Floyd', Mueller

TL;DR
This paper introduces a novel approach where players use their bodies as both input and output in digital games, aiming to unify physical and virtual experiences through EMS-controlled hand movements.
Contribution
It presents a new design paradigm called 'Body as a Play Material' and demonstrates it with three games using EMS to connect physical and virtual actions.
Findings
Participants enjoyed engaging bodily movements.
Players appreciated the ambiguity of body as a play material.
The approach fosters a sense of unity between physical and virtual worlds.
Abstract
Most digital bodily games focus on the body as they use movement as input. However, they also draw the player's focus away from the body as the output occurs on visual displays, creating a divide between the physical body and the virtual world. We propose a novel approach - the "Body as a Play Material" - where a player uses their body as both input and output to unify the physical body and the virtual world. To showcase this approach, we designed three games where a player uses one of their hands (input) to play against the other hand (output) by loaning control over its movements to an Electrical Muscle Stimulation (EMS) system. We conducted a thematic analysis on the data obtained from a field study with 12 participants to articulate four player experience themes. We discuss our results about how participants appreciated the engagement with the variety of bodily movements for play…
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Taxonomy
TopicsVirtual Reality Applications and Impacts · Innovative Human-Technology Interaction
