Urban Radiance Field Representation with Deformable Neural Mesh Primitives
Fan Lu, Yan Xu, Guang Chen, Hongsheng Li, Kwan-Yee Lin, Changjun Jiang

TL;DR
This paper introduces Deformable Neural Mesh Primitives (DNMP), a novel scene representation for urban radiance fields that combines neural and mesh-based methods to achieve high-quality, efficient rendering with low computational costs.
Contribution
The paper proposes DNMP, a neural mesh primitive that efficiently models urban scenes, enabling fast rendering and high-quality novel view synthesis with low resource requirements.
Findings
Achieves leading performance in urban view synthesis.
Enables fast rendering at 2.07ms per 1k pixels.
Uses low memory footprint of 110MB per 1k pixels.
Abstract
Neural Radiance Fields (NeRFs) have achieved great success in the past few years. However, most current methods still require intensive resources due to ray marching-based rendering. To construct urban-level radiance fields efficiently, we design Deformable Neural Mesh Primitive~(DNMP), and propose to parameterize the entire scene with such primitives. The DNMP is a flexible and compact neural variant of classic mesh representation, which enjoys both the efficiency of rasterization-based rendering and the powerful neural representation capability for photo-realistic image synthesis. Specifically, a DNMP consists of a set of connected deformable mesh vertices with paired vertex features to parameterize the geometry and radiance information of a local area. To constrain the degree of freedom for optimization and lower the storage budgets, we enforce the shape of each primitive to be…
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Taxonomy
TopicsComputer Graphics and Visualization Techniques · Advanced Vision and Imaging · 3D Shape Modeling and Analysis
