Generating Redstone Style Cities in Minecraft
Shuo Huang, Chengpeng Hu, Julian Togelius, Jialin Liu

TL;DR
This paper introduces a procedural city generator for Minecraft that employs multiple algorithms to create diverse city layouts, demonstrating effectiveness through competition testing and user evaluation.
Contribution
The paper presents a novel multi-step city generation method with three algorithms, including heuristic and evolving layout techniques, tailored for different terrain types.
Findings
Heuristic algorithm is faster on flat maps.
Evolving layout performs better on rugged terrain.
Generator performs well in competition and user evaluations.
Abstract
Procedurally generating cities in Minecraft provides players more diverse scenarios and could help understand and improve the design of cities in other digital worlds and the real world. This paper presents a city generator that was submitted as an entry to the 2023 Edition of Minecraft Settlement Generation Competition for Minecraft. The generation procedure is composed of six main steps, namely vegetation clearing, terrain reshaping, building layout generation, route planning, streetlight placement, and wall construction. Three algorithms, including a heuristic-based algorithm, an evolving layout algorithm, and a random one are applied to generate the building layout, thus determining where to place different redstone style buildings, and tested by generating cities on random maps in limited time. Experimental results show that the heuristic-based algorithm is capable of finding an…
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Taxonomy
Topics3D Surveying and Cultural Heritage · 3D Modeling in Geospatial Applications · Remote Sensing and LiDAR Applications
