ActorLens: Visual Analytics for High-level Actor Identification in MOBA Games
Zhihua Jin, Gaoping Huang, Zixin Chen, Shiyi Liu, Yang Chao, Zhenchuan, Yang, Quan Li, Huamin Qu

TL;DR
ActorLens is a visual analytics system designed to identify and label high-level malicious players in MOBA games, helping improve game fairness by analyzing behavioral patterns and key match events.
Contribution
The paper introduces ActorLens, a novel visual analytics tool that aids in detecting and labeling high-level actors in MOBA games, addressing a critical challenge in game community management.
Findings
Effective identification of high-level actors demonstrated through case studies.
User studies show improved accuracy in labeling players using ActorLens.
System facilitates understanding of behavioral patterns across different player cohorts.
Abstract
Multiplayer Online Battle Arenas (MOBAs) have garnered a substantial player base worldwide. Nevertheless, the presence of noxious players, commonly referred to as "actors", can significantly compromise game fairness by exhibiting negative behaviors that diminish their team's competitive edge. Furthermore, high-level actors tend to engage in more egregious conduct to evade detection, thereby causing harm to the game community and necessitating their identification. To tackle this urgent concern, a partnership was formed with a team of game specialists from a prominent company to facilitate the identification and labeling of high-level actors in MOBA games. We first characterize the problem and abstract data and events from the game scene to formulate design requirements. Subsequently, ActorLens, a visual analytics system, was developed to exclude low-level actors, detect potential…
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Taxonomy
TopicsData Visualization and Analytics · Digital Games and Media · Artificial Intelligence in Games
