Multi-Player Zero-Sum Markov Games with Networked Separable Interactions
Chanwoo Park, Kaiqing Zhang, Asuman Ozdaglar

TL;DR
This paper introduces a new class of multi-player zero-sum Markov games with networked separable interactions, analyzing their equilibrium properties, computational hardness, and proposing learning algorithms with convergence guarantees.
Contribution
The paper defines zero-sum NMGs with networked separable payoffs, characterizes equilibrium sets, proves hardness results, and develops algorithms with convergence guarantees for these complex games.
Findings
Set of Markov CCE collapses to Markov NE in zero-sum NMGs.
Finding approximate stationary CCE is PPAD-hard unless network is star-shaped.
Proposed fictitious-play-type dynamics converge to Markov NE in star networks.
Abstract
We study a new class of Markov games, \emph(multi-player) zero-sum Markov Games} with \emph{Networked separable interactions} (zero-sum NMGs), to model the local interaction structure in non-cooperative multi-agent sequential decision-making. We define a zero-sum NMG as a model where {the payoffs of the auxiliary games associated with each state are zero-sum and} have some separable (i.e., polymatrix) structure across the neighbors over some interaction network. We first identify the necessary and sufficient conditions under which an MG can be presented as a zero-sum NMG, and show that the set of Markov coarse correlated equilibrium (CCE) collapses to the set of Markov Nash equilibrium (NE) in these games, in that the product of per-state marginalization of the former for all players yields the latter. Furthermore, we show that finding approximate Markov \emph{stationary} CCE in…
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Taxonomy
TopicsGame Theory and Applications · Economic theories and models · Opinion Dynamics and Social Influence
MethodsFocus
