Constraining Depth Map Geometry for Multi-View Stereo: A Dual-Depth Approach with Saddle-shaped Depth Cells
Xinyi Ye, Weiyue Zhao, Tianqi Liu, Zihao Huang, Zhiguo Cao, Xin Li

TL;DR
This paper introduces a novel dual-depth approach with saddle-shaped depth cells for multi-view stereo, significantly improving depth geometry modeling and achieving top benchmark performance.
Contribution
It proposes a new saddle-shaped depth geometry and a dual-depth prediction framework, enhancing multi-view stereo accuracy by constraining depth oscillations around the ground truth.
Findings
High rank on DTU benchmark
Top performance on Tanks and Temples scenes
Demonstrates the importance of depth geometry in MVS
Abstract
Learning-based multi-view stereo (MVS) methods deal with predicting accurate depth maps to achieve an accurate and complete 3D representation. Despite the excellent performance, existing methods ignore the fact that a suitable depth geometry is also critical in MVS. In this paper, we demonstrate that different depth geometries have significant performance gaps, even using the same depth prediction error. Therefore, we introduce an ideal depth geometry composed of Saddle-Shaped Cells, whose predicted depth map oscillates upward and downward around the ground-truth surface, rather than maintaining a continuous and smooth depth plane. To achieve it, we develop a coarse-to-fine framework called Dual-MVSNet (DMVSNet), which can produce an oscillating depth plane. Technically, we predict two depth values for each pixel (Dual-Depth), and propose a novel loss function and a checkerboard-shaped…
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Taxonomy
TopicsAdvanced Vision and Imaging · Image Processing Techniques and Applications · Image Enhancement Techniques
