S Equilibrium: A Synthesis of (Behavioral) Game Theory
Jacob K Goeree, Bernardo Garcia-Pola

TL;DR
S equilibrium offers a comprehensive framework combining behavioral game theory elements, allowing for flexible, explicit set-valued predictions that better fit experimental data than traditional models like level-k or QRE.
Contribution
It introduces S equilibrium, a novel set-valued solution concept synthesizing various behavioral game theory models without relying on Nash equilibrium assumptions.
Findings
Choice sets with 5% size capture 58% of data
S equilibrium outperforms level-k and QRE in predictive accuracy
Model's parameter determined by simple areametrics
Abstract
equilibrium synthesizes a century of game-theoretic modeling. -beliefs determine choices as in the refinement literature and level-, without anchoring on Nash equilibrium or imposing ad hoc belief formation. -choices allow for mistakes as in QRE, without imposing rational expectations. equilibrium is explicitly set-valued to avoid the common practice of selecting the best prediction from an implicitly defined set of unknown, and unaccounted for, size. -equilibrium sets vary with a complexity parameter, offering a trade-off between accuracy and precision unlike in equilibrium. Simple "areametrics" determine the model's parameter and show that choice sets with a relative size of 5 percent capture 58 percent percent of the data. Goodness-of-fit tests applied to data from a broad array of experimental games confirm equilibrium's ability to predict behavior in and…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsGame Theory and Applications · Experimental Behavioral Economics Studies · Complex Systems and Time Series Analysis
MethodsHigh-Order Consensuses
