Guided Bottom-Up Interactive Constraint Acquisition
Dimos Tsouros, Senne Berden, Tias Guns

TL;DR
This paper introduces two innovative methods to enhance interactive constraint acquisition by reducing user wait times and query counts, enabling handling of larger candidate sets and improving efficiency over existing approaches.
Contribution
The paper presents a bottom-up approach called GrowAcq and a probability-guided query method, significantly improving the scalability and efficiency of constraint acquisition systems.
Findings
Reduces number of queries by up to 60%
Handles candidate sets 50 times larger than previous methods
Outperforms state-of-the-art CA algorithms in efficiency
Abstract
Constraint Acquisition (CA) systems can be used to assist in the modeling of constraint satisfaction problems. In (inter)active CA, the system is given a set of candidate constraints and posts queries to the user with the goal of finding the right constraints among the candidates. Current interactive CA algorithms suffer from at least two major bottlenecks. First, in order to converge, they require a large number of queries to be asked to the user. Second, they cannot handle large sets of candidate constraints, since these lead to large waiting times for the user. For this reason, the user must have fairly precise knowledge about what constraints the system should consider. In this paper, we alleviate these bottlenecks by presenting two novel methods that improve the efficiency of CA. First, we introduce a bottom-up approach named GrowAcq that reduces the maximum waiting time for the…
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Taxonomy
TopicsConstraint Satisfaction and Optimization · Data Management and Algorithms · Advanced Database Systems and Queries
