Neural Point-based Volumetric Avatar: Surface-guided Neural Points for Efficient and Photorealistic Volumetric Head Avatar
Cong Wang, Di Kang, Yan-Pei Cao, Linchao Bao, Ying Shan, Song-Hai Zhang

TL;DR
This paper introduces a neural point-based volumetric avatar method that uses surface-guided neural points and innovative sampling strategies to achieve photorealistic, efficient, and accurate head avatar rendering, especially in challenging facial regions.
Contribution
The proposed {ullname} employs neural points constrained around facial surfaces with new sampling and decoding techniques, improving modeling capacity and rendering efficiency over mesh-based methods.
Findings
Outperforms previous methods in rendering challenging facial regions
Handles topologically changing regions and thin structures effectively
Demonstrates superior results on the Multiface dataset
Abstract
Rendering photorealistic and dynamically moving human heads is crucial for ensuring a pleasant and immersive experience in AR/VR and video conferencing applications. However, existing methods often struggle to model challenging facial regions (e.g., mouth interior, eyes, hair/beard), resulting in unrealistic and blurry results. In this paper, we propose {\fullname} ({\name}), a method that adopts the neural point representation as well as the neural volume rendering process and discards the predefined connectivity and hard correspondence imposed by mesh-based approaches. Specifically, the neural points are strategically constrained around the surface of the target expression via a high-resolution UV displacement map, achieving increased modeling capacity and more accurate control. We introduce three technical innovations to improve the rendering and training efficiency: a patch-wise…
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Taxonomy
Topics3D Shape Modeling and Analysis · Face recognition and analysis · Computer Graphics and Visualization Techniques
