Parameterized Analysis of the Cops and Robber Problem
Harmender Gahlawat, Meirav Zehavi

TL;DR
This paper analyzes the Cops and Robber pursuit game on graphs, establishing parameterized complexity results and kernels based on graph structural parameters, advancing understanding of its computational aspects.
Contribution
It introduces fixed-parameter tractability results and exponential kernels for Cops and Robber parameterized by graph parameters like vertex cover number.
Findings
Bound the cop number by vertex cover number divided by 3 plus 1.
Show that Cops and Robber is fixed-parameter tractable with an exponential kernel for vertex cover number.
Extend results to variations of the game and other graph parameters.
Abstract
\textit{Pursuit-evasion games} have been intensively studied for several decades due to their numerous applications in artificial intelligence, robot motion planning, database theory, distributed computing, and algorithmic theory. \textsc{Cops and Robber} (\CR) is one of the most well-known pursuit-evasion games played on graphs, where multiple \textit{cops} pursue a single \textit{robber}. The aim is to compute the \textit{cop number} of a graph, , which is the minimum number of cops that ensures the \textit{capture} of the robber. From the viewpoint of parameterized complexity, \CR is W[2]-hard parameterized by ~[Fomin et al., TCS, 2010]. Thus, we study structural parameters of the input graph. We begin with the \textit{vertex cover number} (). First, we establish that . Second, we prove that \CR parameterized by is…
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Taxonomy
TopicsAdvanced Graph Theory Research · Artificial Intelligence in Games · Complexity and Algorithms in Graphs
