Needs, Passions and Loot Boxes -- Exploring Reasons for Problem Behaviour in Relation to Loot Box Engagement
Dylan Mercury Cooper

TL;DR
This paper explores psychological motivations behind loot box engagement and its link to problem gambling and gaming, using theories of needs and passions to explain underlying causes.
Contribution
It introduces a theoretical framework combining Self-Determination Theory and the Dualistic Model of Passion to explain motivations for loot box interaction and its relation to problem behaviors.
Findings
Loot box engagement is linked to problem gambling and gaming.
Obsessive passions may lead to behavioral addictions.
Further longitudinal research is needed to confirm causality.
Abstract
Research on the convergence of gaming and gambling has been around since the 1990s. The emergence of loot boxes in video games in the mid 2010s, a game mechanic with a chance-based outcome that shares structural and psychological similarities to gambling, caused public controversy and lead to the inception of a new field of study, loot box research. Since then, various studies have found a relationship between loot box engagement and problem gambling as well as problem gaming. Due to the cross-sectional nature of this data, however, inferences about causality are limited. While loot box research has extensively investigated the relationship between loot box engagement and problem behaviour, little research has been done to explain the underlying motivations of players that drive them to interact with loot boxes. The goal of this thesis is to provide possible explanations for the…
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Taxonomy
TopicsGambling Behavior and Treatments
