Toward Interactive Dictation
Belinda Z. Li, Jason Eisner, Adam Pauls, Sam Thomson

TL;DR
This paper explores enabling natural language spoken commands during voice dictation, introducing a new dataset and system that balances accuracy and latency for real-time speech editing.
Contribution
It presents a novel task, dataset, and approach for open-ended spoken commands in dictation, leveraging large language models for real-time speech segmentation and interpretation.
Findings
Smaller models achieve 30% accuracy with 1.3s latency
Larger models reach 55% accuracy with 7s latency
Demonstrates trade-off between model size, accuracy, and latency
Abstract
Voice dictation is an increasingly important text input modality. Existing systems that allow both dictation and editing-by-voice restrict their command language to flat templates invoked by trigger words. In this work, we study the feasibility of allowing users to interrupt their dictation with spoken editing commands in open-ended natural language. We introduce a new task and dataset, TERTiUS, to experiment with such systems. To support this flexibility in real-time, a system must incrementally segment and classify spans of speech as either dictation or command, and interpret the spans that are commands. We experiment with using large pre-trained language models to predict the edited text, or alternatively, to predict a small text-editing program. Experiments show a natural trade-off between model accuracy and latency: a smaller model achieves 30% end-state accuracy with 1.3 seconds…
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Taxonomy
TopicsText Readability and Simplification · Natural Language Processing Techniques · Speech and dialogue systems
