A GPU-accelerated simulator for the DEM analysis of granular systems composed of clump-shaped elements
Ruochun Zhang, Colin Vanden Heuvel, Alexander Schepelmann, Arno Rogg,, Dimitrios Apostolopoulos, Samuel Chandler, Radu Serban, Dan Negrut

TL;DR
This paper introduces a GPU-accelerated Discrete Element Method simulator capable of modeling complex-shaped granular elements with diverse material properties, validated through lunar simulant and rover simulations, and made openly accessible.
Contribution
The paper presents a novel GPU-accelerated DEM simulator that handles complex, non-spherical elements with variable material properties, enabling large-scale granular system simulations.
Findings
Validated the simulator with lunar simulant and rover tests.
Demonstrated the simulator's scalability with over 11 million elements.
Confirmed a granular scaling law through VIPER rover simulation.
Abstract
We discuss the use of the Discrete Element Method (DEM) to simulate the dynamics of granular systems made up of elements with nontrivial geometries. The DEM simulator is GPU accelerated and can handle elements whose shape is defined as the union with overlap of diverse sets of spheres with user-specified radii. The simulator can also handle complex materials since each sphere in an element can have its own Young's modulus , Poisson ratio , friction coefficient , and coefficient of restitution CoR. To demonstrate the simulator, we produce a "digital simulant" (DS), a replica of the GRC-1 lunar simulant. The DS follows an element size distribution similar but not identical to that of GRC-1. We validate the predictive attributes of the simulator via several numerical experiments: repose angle, cone penetration, drawbar pull, and rover incline-climbing tests. Subsequently, we…
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Taxonomy
TopicsGranular flow and fluidized beds · Landslides and related hazards · Soil Mechanics and Vehicle Dynamics
