The Calissons Puzzle
Jean-Marie Favreau, Yan Gerard, Pascal Lafourcade, L\'eo, Robert

TL;DR
This paper investigates the calissons puzzle, extending it to non-hexagonal regions, and develops algorithms with polynomial complexity to determine tilability, connecting tilings with DAG cuts and graph algorithms.
Contribution
It introduces the advancing surface algorithm for solving the puzzle in finite simply connected regions and generalizes Thurston's tilability results using graph theory and algorithmic approaches.
Findings
The puzzle can be solved with an $O(|oundary R|^3)$ algorithm for finite regions.
Existence of solutions in infinite regions is decidable with an $O(|X|^3)$ algorithm.
Connections between tilings, DAG cuts, and graph algorithms are established.
Abstract
In 2022, Olivier Longuet, a French mathematics teacher, created a game called the \textit{calissons puzzle}. Given a triangular grid in a hexagon and some given edges of the grid, the problem is to find a calisson tiling such that no input edge is overlapped and calissons adjacent to an input edge have different orientations. We extend the puzzle to regions that are not necessarily hexagonal. The first interesting property of this puzzle is that, unlike the usual calisson or domino problems, it is solved neither by a maximal matching algorithm, nor by Thurston's algorithm. This raises the question of its complexity. We prove that if the region is finite and simply connected, then the puzzle can be solved by an algorithm that we call the \textit{advancing surface algorithm} and whose complexity is where is the size of the boundary of the region…
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Taxonomy
TopicsAdvanced Numerical Analysis Techniques · Computational Geometry and Mesh Generation · History and Theory of Mathematics
