Improving Algorithms for Fantasy Basketball
Zach Rosenof

TL;DR
This paper introduces the G-score, a new metric for evaluating players in fantasy basketball, which outperforms the traditional Z-score especially in head-to-head formats with performance uncertainty.
Contribution
The paper proposes the G-score as a novel aggregation metric and demonstrates its superiority over Z-score through simulations in head-to-head fantasy basketball.
Findings
G-score outperforms Z-score in head-to-head formats
G-score accounts for performance uncertainty
Simulations validate the effectiveness of G-score
Abstract
Fantasy basketball has a rich underlying mathematical structure which makes optimal drafting strategy unclear. A central issue for category leagues is how to aggregate a player's statistics from all categories into a single number representing general value. It is shown that under a simplified model of fantasy basketball, a novel metric dubbed the "G-score" is appropriate for this purpose. The traditional metric used by analysts, "Z-score", is a special case of the G-score under the condition that future player performances are known exactly. The distinction between Z-score and G-score is particularly meaningful for head-to-head formats, because there is a large degree of uncertainty in player performance from one week to another. Simulated fantasy basketball seasons with head-to-head scoring provide evidence that G-scores do in fact outperform Z-scores in that context.
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsSports Analytics and Performance · Artificial Intelligence in Games · Data Visualization and Analytics
