Physics-based Motion Retargeting from Sparse Inputs
Daniele Reda, Jungdam Won, Yuting Ye, Michiel van de Panne, Alexander, Winkler

TL;DR
This paper presents a physics-based, reinforcement learning approach for real-time motion retargeting from sparse sensor data to diverse avatars, enabling realistic animation without extensive manual animation data.
Contribution
The method allows real-time motion retargeting to various avatar morphologies using only human motion capture data for training, without needing artist-generated animations.
Findings
Successfully retargets motions to different skeletons like dinosaur and mouse.
Achieves accurate pose matching despite limited sensor data.
Demonstrates robustness across diverse activities like dancing and sports.
Abstract
Avatars are important to create interactive and immersive experiences in virtual worlds. One challenge in animating these characters to mimic a user's motion is that commercial AR/VR products consist only of a headset and controllers, providing very limited sensor data of the user's pose. Another challenge is that an avatar might have a different skeleton structure than a human and the mapping between them is unclear. In this work we address both of these challenges. We introduce a method to retarget motions in real-time from sparse human sensor data to characters of various morphologies. Our method uses reinforcement learning to train a policy to control characters in a physics simulator. We only require human motion capture data for training, without relying on artist-generated animations for each avatar. This allows us to use large motion capture datasets to train general policies…
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Taxonomy
TopicsHuman Motion and Animation · Human Pose and Action Recognition · Diversity and Impact of Dance
