RaidEnv: Exploring New Challenges in Automated Content Balancing for Boss Raid Games
Hyeon-Chang Jeon, In-Chang Baek, Cheong-mok Bae, Taehwa Park, Wonsang, You, Taegwan Ha, Hoyun Jung, Jinha Noh, Seungwon Oh, Kyung-Joong Kim

TL;DR
RaidEnv is a new game simulation platform with benchmarks and metrics designed to improve automated content balancing in boss raid scenarios, addressing generalization and practical application challenges.
Contribution
The paper introduces RaidEnv, a versatile game simulator with benchmarks and evaluation metrics for automated balancing in boss raid games, enhancing generalization and real-world applicability.
Findings
Developed RaidEnv, a customizable boss raid game simulator.
Created two benchmarks for automatic content balancing.
Proposed two evaluation metrics for AI guidance.
Abstract
The balance of game content significantly impacts the gaming experience. Unbalanced game content diminishes engagement or increases frustration because of repetitive failure. Although game designers intend to adjust the difficulty of game content, this is a repetitive, labor-intensive, and challenging process, especially for commercial-level games with extensive content. To address this issue, the game research community has explored automated game balancing using artificial intelligence (AI) techniques. However, previous studies have focused on limited game content and did not consider the importance of the generalization ability of playtesting agents when encountering content changes. In this study, we propose RaidEnv, a new game simulator that includes diverse and customizable content for the boss raid scenario in MMORPG games. Additionally, we design two benchmarks for the boss raid…
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Taxonomy
TopicsArtificial Intelligence in Games · Digital Games and Media · Educational Games and Gamification
