A Generic Multi-Player Transformation Algorithm for Solving Large-Scale Zero-Sum Extensive-Form Adversarial Team Games
Chen Qiu, Yulin Wu, Weixin Huang, Botao Liu, Shaohuai Shi, Xuan Wang

TL;DR
This paper introduces a generic transformation algorithm that reduces large-scale multi-player zero-sum extensive-form adversarial team games to 2-player games, enabling efficient computation of equilibrium strategies in complex scenarios.
Contribution
The authors propose a novel transformation method that converts multi-player ATMGs into 2-player games, significantly reducing complexity and enabling practical solutions for large-scale problems.
Findings
Outperforms previous algorithms in Kuhn and Leduc Poker benchmarks
Reduces exponential growth to constant in game size
First practical solution for 5-player ATMGs
Abstract
Many recent practical and theoretical breakthroughs focus on adversarial team multi-player games (ATMGs) in ex ante correlation scenarios. In this setting, team members are allowed to coordinate their strategies only before the game starts. Although there existing algorithms for solving extensive-form ATMGs, the size of the game tree generated by the previous algorithms grows exponentially with the number of players. Therefore, how to deal with large-scale zero-sum extensive-form ATMGs problems close to the real world is still a significant challenge. In this paper, we propose a generic multi-player transformation algorithm, which can transform any multi-player game tree satisfying the definition of AMTGs into a 2-player game tree, such that finding a team-maxmin equilibrium with correlation (TMECor) in large-scale ATMGs can be transformed into solving NE in 2-player games. To achieve…
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Taxonomy
TopicsSports Analytics and Performance · Artificial Intelligence in Games · Gambling Behavior and Treatments
