Synthesising Full-Information Protocols
Dietmar Berwanger, Laurent Doyen, Thomas Soullard

TL;DR
This paper introduces a model for games with explicit communication actions revealing full information, providing a strategy synthesis procedure and analyzing the complexity and expressiveness hierarchy based on the number of observers.
Contribution
It presents a generic reduction from imperfect to perfect information games and constructs a framework for full-information protocols with complexity analysis.
Findings
Number of observers affects expressiveness and complexity hierarchically.
Strategy synthesis is (n+1)-EXPTIME-complete for n observers.
Full-information protocols can express relations not possible with fewer observers.
Abstract
We lay out a model of games with imperfect information that features explicit communication actions, by which the entire observation history of a player is revealed to another player. Such full-information protocols are common in asynchronous distributed systems; here, we consider a synchronous setting with a single active player who may communicate with multiple passive observers in an indeterminate environment. We present a procedure for solving the basic strategy-synthesis problem under regular winning conditions. We present our solution in an abstract framework of games with imperfect information and we split the proof in two conceptual parts: (i) a generic reduction schema from imperfect-information to perfect-information games, and (ii) a specific construction for full-information protocols that satisfies the requirement of the reduction schema. Furthermore we show that the…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
