FlipNeRF: Flipped Reflection Rays for Few-shot Novel View Synthesis
Seunghyeon Seo, Yeonjin Chang, Nojun Kwak

TL;DR
FlipNeRF introduces a novel regularization technique using flipped reflection rays to improve few-shot novel view synthesis, achieving state-of-the-art results by enhancing surface normal and depth estimation accuracy.
Contribution
The paper proposes FlipNeRF, a new regularization method utilizing flipped reflection rays to improve 3D geometry estimation in few-shot view synthesis.
Findings
Achieves state-of-the-art performance on multiple benchmarks.
Effectively reduces floating artifacts across different scene structures.
Enhances feature-level consistency without additional feature extractors.
Abstract
Neural Radiance Field (NeRF) has been a mainstream in novel view synthesis with its remarkable quality of rendered images and simple architecture. Although NeRF has been developed in various directions improving continuously its performance, the necessity of a dense set of multi-view images still exists as a stumbling block to progress for practical application. In this work, we propose FlipNeRF, a novel regularization method for few-shot novel view synthesis by utilizing our proposed flipped reflection rays. The flipped reflection rays are explicitly derived from the input ray directions and estimated normal vectors, and play a role of effective additional training rays while enabling to estimate more accurate surface normals and learn the 3D geometry effectively. Since the surface normal and the scene depth are both derived from the estimated densities along a ray, the accurate…
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Code & Models
Videos
FlipNeRF: Flipped Reflection Rays for Few-shot Novel View Synthesis· youtube
Taxonomy
TopicsAdvanced Vision and Imaging · Computer Graphics and Visualization Techniques · 3D Shape Modeling and Analysis
