Evaluation of Virtual Acoustic Environments with Different Acoustic Level of Detail
Stefan Fichna, Steven van de Par, Stephan D. Ewert

TL;DR
This study investigates how varying the level of detail in virtual room acoustics affects perceptual realism, showing that significant simplifications can still preserve key auditory perceptions in virtual environments.
Contribution
It demonstrates that reducing the acoustic level of detail in simulations does not significantly impair perceived plausibility and externalization, informing efficient virtual acoustic rendering.
Findings
Strong reduction in ALOD maintains perceptual plausibility.
Number and accuracy of early reflections are less critical.
Diffuse late reverberation is essential for realism.
Abstract
Virtual acoustic environments enable the creation and simulation of realistic and ecologically valid daily-life situations with applications in hearing research and audiology. Hereby, reverberant indoor environments play an important role. For real-time applications, simplifications in the room acoustics simulation are required, however, it remains unclear what acoustic level of detail (ALOD) is necessary to capture all perceptually relevant effects. This study investigates the effect of varying ALOD in the simulation of three different real environments, a living room with a coupled kitchen, a pub, and an underground station. ALOD was varied by generating different numbers of image sources for early reflections, or by excluding geometrical room details specific for each environment. The simulations were perceptually evaluated using headphones in comparison to binaural room impulse…
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Taxonomy
TopicsHearing Loss and Rehabilitation · Noise Effects and Management · Speech and Audio Processing
