BEDLAM: A Synthetic Dataset of Bodies Exhibiting Detailed Lifelike Animated Motion
Michael J. Black, Priyanka Patel, Joachim Tesch, Jinlong Yang

TL;DR
This paper introduces BEDLAM, a highly realistic synthetic dataset for 3D human pose and shape estimation, demonstrating that models trained solely on this synthetic data can achieve state-of-the-art results on real images.
Contribution
The creation of BEDLAM, a comprehensive synthetic dataset with realistic clothing and motion, and its use to train models that outperform previous methods on real-world benchmarks.
Findings
Models trained on BEDLAM achieve state-of-the-art accuracy on real benchmarks.
Synthetic data can rival real data for training high-performance 3D human pose models.
Realistic clothing simulation enhances the utility of synthetic datasets.
Abstract
We show, for the first time, that neural networks trained only on synthetic data achieve state-of-the-art accuracy on the problem of 3D human pose and shape (HPS) estimation from real images. Previous synthetic datasets have been small, unrealistic, or lacked realistic clothing. Achieving sufficient realism is non-trivial and we show how to do this for full bodies in motion. Specifically, our BEDLAM dataset contains monocular RGB videos with ground-truth 3D bodies in SMPL-X format. It includes a diversity of body shapes, motions, skin tones, hair, and clothing. The clothing is realistically simulated on the moving bodies using commercial clothing physics simulation. We render varying numbers of people in realistic scenes with varied lighting and camera motions. We then train various HPS regressors using BEDLAM and achieve state-of-the-art accuracy on real-image benchmarks despite…
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Taxonomy
TopicsHuman Pose and Action Recognition · Advanced Vision and Imaging · Infrared Thermography in Medicine
