Computationally-efficient and perceptually-motivated rendering of diffuse reflections in room acoustics simulation
Stephan D. Ewert, Nico G\"o{\ss}ling, Oliver Buttler, Steven van de, Par, Hongmei Hu

TL;DR
This paper introduces a computationally-efficient, perceptually-motivated method for simulating diffuse reflections in room acoustics, enhancing realism in real-time applications by coupling non-specular reflections with diffuse reverberation models.
Contribution
It proposes a digital-filter approach that efficiently models diffuse reflections and couples them with a diffuse reverberation model using a spatially rendered feedback delay network.
Findings
Perceptually comparable to real room recordings
Efficient enough for real-time applications
Improves realism of room acoustics simulation
Abstract
Geometrical acoustics is well suited for simulating room reverberation in interactive real-time applications. While the image source model (ISM) is exceptionally fast, the restriction to specular reflections impacts its perceptual plausibility. To account for diffuse late reverberation, hybrid approaches have been proposed, e.g., using a feedback delay network (FDN) in combination with the ISM. Here, a computationally-efficient, digital-filter approach is suggested to account for effects of non-specular reflections in the ISM and to couple scattered sound into a diffuse reverberation model using a spatially rendered FDN. Depending on the scattering coefficient of a room boundary, energy of each image source is split into a specular and a scattered part which is added to the diffuse sound field. Temporal effects as observed for an infinite ideal diffuse (Lambertian) reflector are…
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Taxonomy
TopicsSpeech and Audio Processing · Hearing Loss and Rehabilitation · Acoustic Wave Phenomena Research
