Pure exploration in multi-armed bandits with low rank structure using oblivious sampler
Yaxiong Liu, Atsuyoshi Nakamura, Kohei Hatano, Eiji Takimoto

TL;DR
This paper investigates pure exploration in multi-armed bandits with low rank reward structures, proposing oblivious sampling strategies and analyzing their theoretical performance bounds.
Contribution
It introduces a separated setting for pure exploration where sampling is oblivious, and provides algorithms with regret bounds based on low rank structure.
Findings
Proposed algorithms achieve regret bounds of $O(d\sqrt{(\ln N)/n})$
Established a lower bound for pure exploration with low rank sequences
Identified an $O(\sqrt{\ln N})$ gap between upper and lower bounds
Abstract
In this paper, we consider the low rank structure of the reward sequence of the pure exploration problems. Firstly, we propose the separated setting in pure exploration problem, where the exploration strategy cannot receive the feedback of its explorations. Due to this separation, it requires that the exploration strategy to sample the arms obliviously. By involving the kernel information of the reward vectors, we provide efficient algorithms for both time-varying and fixed cases with regret bound . Then, we show the lower bound to the pure exploration in multi-armed bandits with low rank sequence. There is an gap between our upper bound and the lower bound.
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Taxonomy
TopicsAdvanced Bandit Algorithms Research · Optimization and Search Problems · Age of Information Optimization
