Fast non-iterative algorithm for 3D point-cloud holography
Nathan Tessema Ersaro, Cem Yalcin, Liz Murray, Leyla Kabuli, Laura, Waller, Rikky Muller

TL;DR
This paper introduces a fast, non-iterative algorithm for 3D point-cloud holography that significantly outperforms traditional iterative methods in computation speed, enabling real-time applications in microscopy and material processing.
Contribution
The paper presents a novel deterministic algorithm for 3D holography that is faster and more scalable than existing iterative approaches, allowing arbitrary point placement and real-time operation.
Findings
Over 100,000x faster than iterative methods at 512x512 resolution
Achieves high-quality 3D point cloud holography with deterministic calculations
Enables real-time patterning in applications like microscopy and material processing
Abstract
Recently developed iterative and deep learning-based approaches to computer-generated holography (CGH) have been shown to achieve high-quality photorealistic 3D images with spatial light modulators. However, such approaches remain overly cumbersome for patterning sparse collections of target points across a photoresponsive volume in applications including biological microscopy and material processing. Specifically, in addition to requiring heavy computation that cannot accommodate real-time operation in mobile or hardware-light settings, existing sampling-dependent 3D CGH methods preclude the ability to place target points with arbitrary precision, limiting accessible depths to a handful of planes. Accordingly, we present a non-iterative point cloud holography algorithm that employs fast deterministic calculations in order to efficiently allocate patches of SLM pixels to different…
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Taxonomy
TopicsAdvanced Optical Imaging Technologies · Computer Graphics and Visualization Techniques · Advanced Vision and Imaging
