Generating Parametric BRDFs from Natural Language Descriptions
Sean Memery, Osmar Cedron, Kartic Subr

TL;DR
This paper presents a machine learning model that generates parametric BRDFs from natural language descriptions, enabling real-time, editable material appearances in 3D environments, which advances artistic and practical 3D content creation.
Contribution
We introduce a novel approach to map textual material descriptions to parametric BRDFs, trained with semi-supervised and unsupervised methods, integrated into NVIDIA's Omniverse platform.
Findings
Successfully generates BRDF parameters from text prompts
Enables real-time material editing in 3D environments
Supports rendering with arbitrary lighting and viewing conditions
Abstract
Artistic authoring of 3D environments is a laborious enterprise that also requires skilled content creators. There have been impressive improvements in using machine learning to address different aspects of generating 3D content, such as generating meshes, arranging geometry, synthesizing textures, etc. In this paper we develop a model to generate Bidirectional Reflectance Distribution Functions (BRDFs) from descriptive textual prompts. BRDFs are four dimensional probability distributions that characterize the interaction of light with surface materials. They are either represented parametrically, or by tabulating the probability density associated with every pair of incident and outgoing angles. The former lends itself to artistic editing while the latter is used when measuring the appearance of real materials. Numerous works have focused on hypothesizing BRDF models from images of…
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Taxonomy
Topics3D Surveying and Cultural Heritage · Computer Graphics and Visualization Techniques · 3D Shape Modeling and Analysis
MethodsMinimum Description Length
