Planning Landmark Based Goal Recognition Revisited: Does Using Initial State Landmarks Make Sense?
Nils Wilken, Lea Cohausz, Christian Bartelt, Heiner, Stuckenschmidt

TL;DR
This paper reevaluates the use of initial state landmarks in planning landmark-based goal recognition, demonstrating that excluding them enhances recognition speed and efficiency.
Contribution
It challenges the assumption that initial state landmarks are beneficial, showing that omitting them improves goal recognition performance.
Findings
Omitting initial state landmarks improves recognition speed.
Using non-initial landmarks enhances computational efficiency.
Empirical results support the revised landmark selection approach.
Abstract
Goal recognition is an important problem in many application domains (e.g., pervasive computing, intrusion detection, computer games, etc.). In many application scenarios, it is important that goal recognition algorithms can recognize goals of an observed agent as fast as possible. However, many early approaches in the area of Plan Recognition As Planning, require quite large amounts of computation time to calculate a solution. Mainly to address this issue, recently, Pereira et al. developed an approach that is based on planning landmarks and is much more computationally efficient than previous approaches. However, the approach, as proposed by Pereira et al., also uses trivial landmarks (i.e., facts that are part of the initial state and goal description are landmarks by definition). In this paper, we show that it does not provide any benefit to use landmarks that are part of the…
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Taxonomy
TopicsAI-based Problem Solving and Planning · Artificial Intelligence in Games · Logic, Reasoning, and Knowledge
