Evaluation and Optimization of Rendering Techniques for Autonomous Driving Simulation
Chengyi Wang, Chunji Xu, Peilun Wu

TL;DR
This paper explores the use of offline industrial rendering to improve scene quality in autonomous driving simulations, aiming to enhance training data for computer vision tasks.
Contribution
It introduces a pipeline combining game engine rendering, IQA validation, and offline processing to optimize scene quality for autonomous driving simulation.
Findings
Offline rendering improves scene quality for training
IQA algorithms effectively validate scene improvements
Pipeline enhances simulation realism for autonomous driving
Abstract
In order to meet the demand for higher scene rendering quality from some autonomous driving teams (such as those focused on CV), we have decided to use an offline simulation industrial rendering framework instead of real-time rendering in our autonomous driving simulator. Our plan is to generate lower-quality scenes using a game engine, extract them, and then use an IQA algorithm to validate the improvement in scene quality achieved through offline rendering. The improved scenes will then be used for training.
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsSimulation and Modeling Applications · Computer Graphics and Visualization Techniques
