ANYmal Parkour: Learning Agile Navigation for Quadrupedal Robots
David Hoeller, Nikita Rudin, Dhionis Sako, Marco Hutter

TL;DR
This paper presents a fully learned hierarchical approach enabling quadrupedal robots to perform agile navigation and obstacle crossing in complex environments, trained entirely in simulation and successfully transferred to real-world scenarios.
Contribution
It introduces a novel hierarchical learning framework combining locomotion skills and scene understanding for agile quadrupedal navigation without expert demonstrations or prior environment knowledge.
Findings
Successfully navigates complex obstacles at speeds up to 2 m/s
Achieves real-world transfer of simulation-trained policies
Operates without explicit contact modeling or offline planning
Abstract
Performing agile navigation with four-legged robots is a challenging task due to the highly dynamic motions, contacts with various parts of the robot, and the limited field of view of the perception sensors. In this paper, we propose a fully-learned approach to train such robots and conquer scenarios that are reminiscent of parkour challenges. The method involves training advanced locomotion skills for several types of obstacles, such as walking, jumping, climbing, and crouching, and then using a high-level policy to select and control those skills across the terrain. Thanks to our hierarchical formulation, the navigation policy is aware of the capabilities of each skill, and it will adapt its behavior depending on the scenario at hand. Additionally, a perception module is trained to reconstruct obstacles from highly occluded and noisy sensory data and endows the pipeline with scene…
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Taxonomy
TopicsRobotic Locomotion and Control · Human Pose and Action Recognition · Robotic Path Planning Algorithms
