Moving Avatars and Agents in Social Extended Reality Environments
Jann Philipp Freiwald, Susanne Schmidt, Bernhard E. Riecke, Frank, Steinicke

TL;DR
This paper introduces Smart Avatars and Stuttered Locomotion to improve awareness and reduce cybersickness in shared VR environments, enhancing user experience during noncontinuous movements like teleportation.
Contribution
It proposes novel avatar transition techniques and a new locomotion method that together improve spatial awareness and comfort in social VR settings.
Findings
Smart Avatar transitions improve spatial awareness and user experience.
Stuttered Locomotion reduces cybersickness symptoms.
Combined use enhances shared VR interactions.
Abstract
Natural interaction between multiple users within a shared virtual environment (VE) relies on each other's awareness of the current position of the interaction partners. This, however, cannot be warranted when users employ noncontinuous locomotion techniques, such as teleportation, which may cause confusion among bystanders. In this paper, we pursue two approaches to create a pleasant experience for both the moving user and the bystanders observing that movement. First, we will introduce a Smart Avatar system that delivers continuous full-body human representations for noncontinuous locomotion in shared virtual reality (VR) spaces. Smart Avatars imitate their assigned user's real-world movements when close-by and autonomously navigate to their user when the distance between them exceeds a certain threshold, i.e., after the user teleports. As part of the Smart Avatar system, we…
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