Towards Conducting Effective Locomotion Through Hardware Transformation in Head-Mounted-Device -- A Review Study
Y Pawan Kumar Gururaj, Raghav Mittal, Sai Anirudh Karre, Y. Raghu, Reddy, Syed Azeemuddin

TL;DR
This review systematically analyzes motion tracking methods in head-mounted VR devices, focusing on hardware transformation from 3-DOF to 6-DOF to enhance immersive locomotion experiences.
Contribution
It provides a taxonomy of tracking methods and evaluates metrics for hardware transformation in VR headsets, aiding practitioners in design choices.
Findings
Developed a taxonomy of tracking methods based on system design.
Identified key metrics for evaluating hardware transformation.
Reviewed various motion tracking techniques for HMDs.
Abstract
Immersiveness is the main characteristic of Virtual Reality(VR) applications. Precise integration between hardware design and software are necessary for providing a seamless virtual experience. Allowing the user to navigate the VR scene using locomotion techniques is crucial for making such experiences `immersive'. Locomotion in VR acts as a motion tracking unit for the user and simulates their movement in the virtual scene. These movements are commonly rotational, axial or translational based on the Degree-of-Freedom (DOF) of the application. To support effective locomotion, one of the primary challenges for VR practitioners is to transform their hardware from 3-DOF to 6-DOF or vice versa. We conducted a systematic review on different motion tracking methods employed in the Head-Mounted-Devices (HMD) to understand such hardware transformation. Our review discusses the fundamental…
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