Measuring Sociality in Driving Interaction
Xiaocong Zhao, Jian Sun, Meng Wang

TL;DR
This paper introduces a Virtual-Game-based Interaction Model (VGIM) with an Interaction Preference Value (IPV) to quantify sociality in driving, enhancing understanding and prediction of human-like driving behaviors in interactive scenarios.
Contribution
The paper proposes a novel sociality measurement framework using IPV within VGIM, including a method to identify IPV from driving data and demonstrate its effectiveness in modeling human driving interactions.
Findings
Drivers show specific social preferences during tasks like turning or going straight.
Strategic competitive actions are used by drivers to coordinate with others.
IPV identification improves motion prediction in interactive driving scenarios.
Abstract
Interacting with other human road users is one of the most challenging tasks for autonomous vehicles. For congruent driving behaviors, it is essential to recognize and comprehend sociality, encompassing both implicit social norms and individualized social preferences of human drivers. To understand and quantify the complex sociality in driving interactions, we propose a Virtual-Game-based Interaction Model (VGIM) that is parameterized by a social preference measurement, Interaction Preference Value (IPV). The IPV is designed to capture the driver's relative inclination towards individual rewards over group rewards. A method for identifying IPV from observed driving trajectory is also developed, with which we assessed human drivers' IPV using driving data recorded in a typical interactive driving scenario, the unprotected left turn. Our findings reveal that (1) human drivers exhibit…
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Taxonomy
TopicsTraffic and Road Safety · Human-Automation Interaction and Safety · Autonomous Vehicle Technology and Safety
