A Game-Based Learning Application to Help Learners to Practice Mathematical Patterns and Structures
Adrian S. Lozano, Reister Justine B. Canlas, Kimberly M. Coronel,, Justin M. Canlas, Jerico G. Duya, Regina C. Macapagal, Ericson M. Dungca,, John Paul P. Miranda

TL;DR
This study developed a game-based mobile application using the Octalysis framework to help learners practice mathematical patterns, achieving positive evaluations and demonstrating potential for enhancing mathematical learning through engaging technology.
Contribution
The paper presents a novel mobile app for mathematical patterns that integrates GBL principles and the Octalysis framework, with positive evaluation results.
Findings
The app achieved all intended features based on student and expert ratings.
The application received positive evaluations from users and IT experts.
The study demonstrates the potential of game-based apps in promoting mathematical learning.
Abstract
Purpose - The purpose of this study is to develop a game-based mobile application to help learners practice mathematical patterns and structures. Method - The study followed a mixed-method research design and prototyping methodology to guide the study in developing the mobile application. An instrument based on the Octalysis framework was developed as an evaluation tool for the study. Results - The study developed a mobile application based on the Octalysis framework. The application has fully achieved all its intended features based on the rating provided by the students and IT experts. Conclusion - The study successfully developed a mobile learning application for mathematical patterns and structures. By incorporating GBL principles and the Octalysis framework, the app achieved its intended features and received positive evaluations from students and IT experts. This highlights…
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