Virtual Reality Sickness Reduces Attention During Immersive Experiences
Katherine J. Mimnaugh, Evan G. Center, Markku Suomalainen, Israel, Becerra, Eliezer Lozano, Rafael Murrieta-Cid, Timo Ojala, Steven M. LaValle,, and Kara D. Federmeier

TL;DR
This study demonstrates that VR sickness correlates with decreased attention, measurable via EEG P3b signals, leading to impaired task performance during immersive virtual experiences.
Contribution
It introduces a method to objectively track VR sickness effects on attention using EEG P3b signals during virtual tasks.
Findings
VR sickness severity correlates with reduced P3b amplitude.
Attention and task performance decline with increased VR sickness.
EEG measures can detect sickness-related attention deficits in real-time.
Abstract
In this paper, we show that Virtual Reality (VR) sickness is associated with a reduction in attention, which was detected with the P3b Event-Related Potential (ERP) component from electroencephalography (EEG) measurements collected in a dual-task paradigm. We hypothesized that sickness symptoms such as nausea, eyestrain, and fatigue would reduce the users' capacity to pay attention to tasks completed in a virtual environment, and that this reduction in attention would be dynamically reflected in a decrease of the P3b amplitude while VR sickness was experienced. In a user study, participants were taken on a tour through a museum in VR along paths with varying amounts of rotation, shown previously to cause different levels of VR sickness. While paying attention to the virtual museum (the primary task), participants were asked to silently count tones of a different frequency (the secondary…
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Taxonomy
TopicsVirtual Reality Applications and Impacts · Mind wandering and attention · Neural and Behavioral Psychology Studies
