On the Limitations and Possibilities of Nash Regret Minimization in Zero-Sum Matrix Games under Noisy Feedback
Arnab Maiti, Kevin Jamieson, Lillian J. Ratliff

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Abstract
This paper studies a variant of two-player zero-sum matrix games, where, at each timestep, the row player selects row , the column player selects column , and the row player receives a noisy reward with expected value , along with noisy feedback on the input matrix . The row player's goal is to maximize their total reward against an adversarial column player. Nash regret, defined as the difference between the player's total reward and the game's Nash equilibrium value scaled by the time horizon , is often used to evaluate algorithmic performance in zero-sum games. We begin by studying the limitations of existing algorithms for minimizing Nash regret. We show that standard algorithm--including Hedge, FTRL, and OMD--as well as the strategy of playing the Nash equilibrium of the empirical matrix--all incur Nash regret, even when the row player…
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TopicsAdvanced Bandit Algorithms Research · Quantum Computing Algorithms and Architecture · Stochastic Gradient Optimization Techniques
