Amorphous Fortress: Observing Emergent Behavior in Multi-Agent FSMs
M Charity, Dipika Rajesh, Sam Earle, and Julian Togelius

TL;DR
This paper presents Amorphous Fortress, an open-ended artificial life simulation where agents as FSMs evolve through hill-climber algorithms, revealing emergent behaviors akin to complex simulation games.
Contribution
It introduces a novel spatial simulation environment with evolving FSM agents to study emergent AI behaviors in open-ended settings.
Findings
Emergent complex behaviors observed in FSM-based agents.
Evolutionary algorithms effectively generate diverse agent interactions.
The environment models behaviors similar to popular simulation games.
Abstract
We introduce a system called Amorphous Fortress -- an abstract, yet spatial, open-ended artificial life simulation. In this environment, the agents are represented as finite-state machines (FSMs) which allow for multi-agent interaction within a constrained space. These agents are created by randomly generating and evolving the FSMs; sampling from pre-defined states and transitions. This environment was designed to explore the emergent AI behaviors found implicitly in simulation games such as Dwarf Fortress or The Sims. We apply the hill-climber evolutionary search algorithm to this environment to explore the various levels of depth and interaction from the generated FSMs.
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Taxonomy
TopicsArtificial Intelligence in Games · Cellular Automata and Applications · Reinforcement Learning in Robotics
