Let's Resonate! How to Elicit Improvisation and Letting Go in Interactive Digital Art
Jean-Fran\c{c}ois J\'ego (UP8), Margherita Bergamo Meneghini (UP8)

TL;DR
This paper explores how interactive digital art, especially VR installations, can foster improvisation and letting go by engaging spectators through movement, resonance, and collective participation.
Contribution
It introduces a resonance-based model to analyze engagement in participatory digital art, emphasizing improvisation, embodiment, and collective interaction.
Findings
Engagement through movement enhances improvisation.
Resonance fosters a sense of presence and letting go.
Collective resonance encourages community and motor contagion.
Abstract
Participatory art allows for the spectator to be a participant or a viewer able to engage actively with interactive art. Real-time technologies offer new ways to create participative artworks. We hereby investigate how to engage participation through movement in interactive digital art, and what this engagement can awaken, focusing on the ways to elicit improvisation and letting go. We analyze two Virtual Reality installations, ''InterACTE'' and ''Eve, dance is an unplaceable place,'' involving body movement, dance, creativity and the presence of an observing audience. We evaluate the premises, the setup, and the feedback of the spectators in the two installations. We propose a model following three different perspectives of resonance: 1. Inter Resonance between Spectator and Artwork, which involves curiosity, imitation, playfulness and improvisation. 2. Inner Resonance of Spectator…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
