Novelty Accommodating Multi-Agent Planning in High Fidelity Simulated Open World
James Chao, Wiktor Piotrowski, Roni Stern, H\'ector Ortiz-Pe\~na,, Mitch Manzanares, Shiwali Mohan, Douglas S. Lange

TL;DR
This paper presents a novel AI agent framework capable of detecting, characterizing, and adapting to environmental novelties in complex, high-fidelity simulations involving multiple agents and continuous time-space, addressing limitations of prior approaches.
Contribution
The study introduces a general-purpose AI agent framework that handles novelties in noisy, complex environments with concurrent actions and external scheduling, demonstrated in realistic military simulations.
Findings
Effective novelty detection and adaptation in high-fidelity simulations
Improved coordination of concurrent actions under environmental changes
Robust performance in complex, stochastic scenarios
Abstract
Autonomous agents operating within real-world environments often rely on automated planners to ascertain optimal actions towards desired goals or the optimization of a specified objective function. Integral to these agents are common architectural components such as schedulers, tasked with determining the timing for executing planned actions, and execution engines, responsible for carrying out these scheduled actions while monitoring their outcomes. We address the significant challenge that arises when unexpected phenomena, termed \textit{novelties}, emerge within the environment, altering its fundamental characteristics, composition, and dynamics. This challenge is inherent in all deployed real-world applications and may manifest suddenly and without prior notice or explanation. The introduction of novelties into the environment can lead to inaccuracies within the planner's internal…
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Taxonomy
TopicsArtificial Intelligence in Games · Reinforcement Learning in Robotics · Multi-Agent Systems and Negotiation
