A Poincar\'e covariant cascade method for high-energy nuclear collisions
Yasushi Nara, Asanosuke Jinno, Tomoyuki Maruyama, Koichi Murase, Akira, Ohnishi

TL;DR
This paper introduces a Poincaré covariant cascade algorithm for simulating high-energy nuclear collisions, ensuring frame independence and reliability in complex dynamical scenarios.
Contribution
The paper develops a novel covariant cascade algorithm based on constrained Hamiltonian dynamics, extending traditional methods to an 8N-dimensional phase space for improved accuracy.
Findings
The covariant algorithm is validated through box calculations.
It demonstrates frame independence in expanding systems.
Efficient Lorentz-covariant equations of motion are derived.
Abstract
We present a Poincar\'e covariant cascade algorithm based on the constrained Hamiltonian dynamics in an -dimensional phase space to simulate the Boltzmann-type two-body collision term. We compare this covariant cascade algorithm with traditional -dimensional phase-space cascade algorithms. To validate the covariant cascade algorithm, we perform box calculations. We examine the frame dependence of the algorithm in a one-dimensionally expanding system as well as the compression stages of colliding two nuclei. We confirm that our covariant cascade method is reliable to simulate high-energy nuclear collisions. Furthermore, we present Lorentz-covariant equations of motion for the -body system interacting via potentials, which can be efficiently solved numerically.
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Code & Models
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsHigh-Energy Particle Collisions Research · Scientific Research and Discoveries · Nuclear physics research studies
