Generating Images with 3D Annotations Using Diffusion Models
Wufei Ma, Qihao Liu, Jiahao Wang, Angtian Wang, Xiaoding Yuan, Yi, Zhang, Zihao Xiao, Guofeng Zhang, Beijia Lu, Ruxiao Duan, Yongrui Qi, Adam, Kortylewski, Yaoyao Liu, Alan Yuille

TL;DR
This paper introduces 3D-DST, a method that integrates 3D geometry control into diffusion models using visual prompts, enabling realistic image generation with explicit 3D structure and automatic ground-truth annotations.
Contribution
The paper presents 3D-DST, a novel approach that combines diffusion models with 3D control via visual prompts, enhancing 3D structure manipulation and annotation in generated images.
Findings
Outperforms existing methods on multiple datasets
Enables automatic 3D annotations for generated images
Improves vision tasks like classification and pose estimation
Abstract
Diffusion models have emerged as a powerful generative method, capable of producing stunning photo-realistic images from natural language descriptions. However, these models lack explicit control over the 3D structure in the generated images. Consequently, this hinders our ability to obtain detailed 3D annotations for the generated images or to craft instances with specific poses and distances. In this paper, we propose 3D Diffusion Style Transfer (3D-DST), which incorporates 3D geometry control into diffusion models. Our method exploits ControlNet, which extends diffusion models by using visual prompts in addition to text prompts. We generate images of the 3D objects taken from 3D shape repositories (e.g., ShapeNet and Objaverse), render them from a variety of poses and viewing directions, compute the edge maps of the rendered images, and use these edge maps as visual prompts to…
Peer Reviews
Decision·ICLR 2024 spotlight
- The idea in this paper is neat, simple yet effective. - The idea is also very novel. - The empirical improvements on ImageNet classification and pose estimations are solid, significant, and surprising.
- In table 4, why the baseline result NeMo w/ AugMix is missing? - Could you discuss or ablate using other rendering types other than canny edges? Does canny edges work the best and why? - There is no discussion for limitations.
- Adding 3D geometry control via 2D edge maps and text descriptions is interesting and reasonable. This way the generative model only needs to deal with controlling information represented in 2D images and texts. Then many existing powerful techniques can be leveraged for controllable generation. - The proposed method is reasonable. It can achieve plausible controllable and diverse generation results. Generated images are of good quality and well-related to edge prompts and text conditions. -
- The technical significance is relatively limited. The problem of generating 2D edge maps from 3D models and generating text prompts from 3D CAD models can be solved by existing techniques. Though the idea is interesting, no new techniques are proposed. The overall method is rather like an application-guided strategy. Though with promising application potential, it is hard to say what general principles that can guide the research in other domains can be distilled from the paper. - It is not s
- The paper is easy to understand. - The paper presents an approach that incorporates edge maps as additional prompts to enhance the performance of the diffusion-based method.
- The framework is mainly inherited from Controlnet, so the technical contributions are limited and incremental. - The idea of 3D Visual Prompt via CG rendering and LLM Prompt is more like a combination of multiple previous effective techniques. - The author's excessive focus on introducing background knowledge of known technologies like diffusion or cross-attention is unnecessary if the method utilized in this article relies on off-the-shelf approaches. It is not recommended to extensively disc
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Taxonomy
TopicsMultimodal Machine Learning Applications · Generative Adversarial Networks and Image Synthesis · Handwritten Text Recognition Techniques
MethodsDiffusion
